![]() This is mostly as vague as the tutorial, only alluding to hostile takeovers with the line: “.there are clever ways for two or more players to occupy the same feature simultaneously.” Okay? It’s a fairly major point of the game to be able to take over a city or road, and it gets completely glossed over? Not a problem for most players, but anybody attempting to use this app to learn the game for the first time will likely find trouble. In addition to the tutorial there is a text “how to play” feature. It doesn’t explain the intricacies of meeple placement or head-to-head scoring, let alone going into how fields work (which does make some sense as it is treated as a variant here). Simply put, it is incomplete for brand new players. It’s tough to find people who haven’t been exposed to Carcassonne at some point, and the tutorial here seems to assume most players have already played the game. Finally, the fields are added up to count the final point totals. ![]() Once the game ends, incomplete cities, roads, and monasteries are scored with incomplete cities worth only one point per tile. This makes fields the ultimate risk/reward proposition in the land of Carcassonne. Unlike meeples placed in cities, roads, or monasteries, meeples placed in fields don’t ever return to their owner’s hand. The final method of scoring is using farmers to claim fields which score points based on each completed city they touch at the end of the game. This occurs when a city is closed, a road dead ends on both sides, or a monastery is completely surrounded by tiles. ![]() Once any of those three are completed the player controlling them (as judged by having the most meeples in/on them) wins the points. Players can complete cities for the biggest points, two per city tile involved, while roads and monasteries are each worth one point per tile. The board is built up this way as each player adds a new tile and optionally adds a meeple to the tile they just played. The first player then draws a tile and must place it, connecting to the existing tile. The game plays out until all tiles are exhausted and the player with the most points after some final scoring wins, this usually takes about 15 minutes for a standard four player game.Ī game of basic Carcassonne starts with a standard first tile. Players draw and place tiles in an attempt to complete roads and cities which provide control over Carcassonne and vital victory points. Carcassonne is the classic tile placement game which is among the most popular modern games in the world.
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